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Ancient Horn

Yellow · Other items

Ancient HornYellow · Other items
Other itemsYellowDropped

Ancient Horn

Summons a rideable basilisk mount

Run speed8
Jump height20
CategoryOther items
RarityYellow
Max stack9,999
Sell pricegold5
Research (Journey)1 needed

Dropped by1 source

how the charge works

Get the Basilisk moving and running through an enemy hurts it. Anything the charge connects with cannot deal contact damage back on that pass, so at speed you can plow through a pack and come out clean, though whatever survives will still hit you if it touches your hitbox afterward. The damage counts as summon damage rather than melee contact, so minion accessories raise it, and running the length of The Destroyer racks up hits faster than most weapons available at that point.

compared to the Unicorn

The Unicorn is faster in a straight line and goes untouchable while charging. The Basilisk reaches speed quicker, sits lower to the ground, and can charge again sooner while hitting harder. That trade favors the Basilisk anywhere with a ceiling, which is most of the underground, and favors the Unicorn on open surface runs.

combinations worth knowing

Neptune's Shell turns it into a genuinely quick underwater mount. An Umbrella, a Featherfall Potion or Djinn's Curse converts a jump off any high ledge into a long glide at charge speed. And because the charge builds momentum the way sprint accessories do, mounting while already sprinting, or straight after a Shield of Cthulhu dash or a cancelled grapple, starts the charge immediately instead of making you run up to it.