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Clockwork Assault Rifle

Light red · Ranged weapons

Clockwork Assault RifleLight red · Ranged weapons
Ranged weaponsLight redDropped

Clockwork Assault Rifle

Three round burst Only the first shot consumes ammo

Damage (ranged)17
Damage (ranged)17
SpeedVery fast
RarityLight red
Max stack9,999
Sell pricegold3
Research (Journey)1 needed
Uses ammoMusket Ball

Dropped by1 source

how it shoots

Each click gives a three-round burst off a single bullet, then a short pause before you can fire again. That makes it much easier on your ammo supply than the rate of fire suggests, and it means the gun rewards tapping over holding when you want to control your spacing.

ammo and modifiers

Per-shot damage is low, so anything that adds flat damage on hit is worth more here than on a slower gun. Ichor bullets are the standard answer, since stripping defense fixes exactly what this gun is bad at. Crystal bullets work as well, but only when you are also wearing the flat damage necklaces, otherwise the shards land for almost nothing.

Rapid is unusually strong on it. The modifier shortens both the gap inside a burst and the cooldown between bursts, so the benefit compounds in a way it does not on other guns. Against heavily armored targets raw damage per bullet still wins out.

the design

Three-round bursts and a clockwork feed point at the G11, a real prototype rifle from the Cold War era that chambered caseless ammunition with a rotating mechanism.