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Cluster Rocket I

White · Ammo

Cluster Rocket IWhite · Ammo
AmmoWhite

Cluster Rocket I

Will not destroy tiles

Damage (ranged)50
Damage (ranged)50
SpeedSnail
KnockbackWeak
CategoryAmmo
RarityWhite
Max stack9,999
Sell pricesilver1copper50
Research (Journey)99 needed

the version that leaves your build alone

The reason to pick the first tier over the second is that it will not chew through terrain. You can fire it inside an arena, a farm or your own base without repairing walls afterward. The trade is losing the digging utility, which almost nobody wanted out of a combat rocket anyway.

how the shrapnel actually lands

The initial blast is wide, and the fragments that spray out bounce off surfaces before popping. Against a single boss most of that is wasted: the fragments share invincibility frames, so they queue behind each other instead of all connecting. Against a packed screen during a Lunar event or an invasion, the extra pops find separate targets and the ammo earns its price.

cost and launcher choice

Only a few launchers respect the cluster behavior. Fire these out of anything else and you are paying a premium for an ordinary rocket. If the cost stings, Stynger Bolts do a similar job for a fraction of the money, provided you are willing to commit to the Stynger and nothing else.