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Paladin's Hammer

Yellow · Melee weapons

Paladin's HammerYellow · Melee weapons
Melee weaponsYellowDropped

Paladin's Hammer

A powerful returning hammer

Damage (melee)100
Damage (melee)100
SpeedVery fast
KnockbackVery strong
RarityYellow
Max stack9,999
Sell pricegold10
Research (Journey)1 needed

Dropped by2 sources

tap, do not hold

How long you hold the button decides everything about the throw. A quick tap sends the hammer most of the way across a screen and back. Holding it down yanks the hammer home almost immediately. Learning to tap is the difference between a weapon with genuine reach and one that barely leaves your hand, and it is the opposite of what most players assume on first pickup.

the explosion is the point

Clipping a wall sets off a blast that ignores terrain and covers a wide square around the impact. In a corridor, or against a boss hugging the ground, that means each throw connects twice: once passing through, once when it strikes stone. In open sky with nothing to bounce off you lose that half of the damage, so it is worth deliberately aiming past a target at a surface behind it. On the return trip the hammer phases through blocks and will not explode, so only the outbound leg counts.

a support weapon for any class

Every hit strips defense off what it touches for a long stretch, and the debuff does not care which class applied it. Throwing this once through a pack before switching back to your real weapon is a real damage increase for a summoner or a mage, and in multiplayer it is worth doing for everybody else in the arena. The infinite pierce means one pass tags an entire wave.