
Shimmer
→
Throwing Super Dart Trap into Shimmer transmutes it into
Flame Trap. Obtained by shimmering:
Spear Trap.All transmutationswhat it is
The heavy version of the standard dart trap, built into the walls of the Jungle Temple and occasionally sitting just outside the door. Wired to a timer it fires forever with nothing to reload, on a cooldown of a few seconds. The poison it puts on you is the reason temple exploration goes badly the moment you walk into a room without reading the walls first.
taking them home
wiring them properly
- Darts pierce but they also apply invincibility frames, so a tall column of traps all firing down one lane mostly wastes itself. Spread them across separate lanes instead.
- A dart passes through one block placed directly in front of the muzzle, which lets you bury the trap inside a wall and leave a clean surface.
- A hammer rotates the trap ninety degrees, so a vertical shaft works as well as a corridor.
- The darts travel an absurd distance before they expire, so one trap can cover a whole long hallway from one end.


