Terraria.tools

Home / Update history

Terraria 1.3.0.492 notes

The complete patch notes for 1.3.0.4, as written in the changelog file that ships with the game.

Changes

  • Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
  • Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
  • Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
  • Enemies should no longer count towards tally counters / banners if no player has touched them before they died
  • Enemies will now give the banner to the last player to hit them rather than the nearest player
  • "Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
  • In addition to the fix for Phantasm (see below), it has been slightly nerfed
  • Vortex beater has been slightly buffed
  • Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
  • In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
  • Teleportation should no longer black out the screen if the end point is in it.
  • Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
  • In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
  • In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
  • Reduced the chance of a natural solar eclipse happening
  • Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
  • Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
  • Yorai's Spell no longer counts as vanity (this was not a bug)
  • Bloody Spine now required 30 Vicious Powder in its recipe
  • Dedicated servers can now be launched with -priority to set process priority
  • Dedicated server can now use -ip again to set their local IP address
  • You can no longer escape from the final boss's wrath

Optimizations

  • Chat text should no longer draw if chat string length is zero
  • Reduced Steam call count. (should solve most multiplayer framedrop issues)
  • Improved cancelling the process of joining games
  • Reduced some packet sizes for multiplayer

Bug Fixes

  • Fixed Pinky not appearing on life form analyzer
  • Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
  • Fixed Solar Tablet not being consumed when used in multiplayer
  • Fixed minecart generated tracks removing wires they go through
  • Fixed certain banners turning into other banners when placed in multiplayer
  • Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
  • Fixed bug where cultists can respawn while moonlord's countdown happens
  • Fixed sticky dynamite tooltip
  • Fixed Red's wings letting you noclip
  • Fixed Fireplace not counting as a light source for houses
  • Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
  • Fixed Tax Collector not granting money in multiplayer
  • Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
  • Fixed issue that caused maps to go black along with a handful of related issues
  • Fixed issue where you could get new characters with the 6th accessory slot unlocked
  • Fixed walls not framing properly in camera mode snapshots
  • Fixed electrotion debuff being removable by right clicking
  • Fixed some inconcistencies between minimap heads and character heads
  • Fixed some typos regarding item tooltips
  • Fixed hittable enemy projectiles not scaling in expert mode
  • Fixed solar shields drawing even when you're dead
  • Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
  • Fixed sykware sink requiring the Living Loom to craft
  • Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
  • Fixed 'out of bounds' very rare crash with smart cursor
  • Fixed shadow orbs spawning in crimson worlds by mistake
  • Fixed air items being left over when monsters pick up coins in expert mode
  • Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
  • Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
  • Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
  • Fixed loot from fishing not being highlighted in the highlight system
  • Fixed fireblossoms not fiercly glowing when in bloom
  • Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
  • Fixed beekeeper and beetle offense proccing their effects on dummies
  • Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
  • Fixed Solar debuff spreading to friendly NPCs, killing them
  • Fixed high velocity allowing players to travel through blocks
  • Fixed target dummies sometime being invisible in multiplayer
  • Fixed fishing achievements not being counted on Steam / resetting on startup
  • Fixed recalling while renaming a chest would lock your controls out until a restart
  • Fixed weird interactions between dashing and ropes
  • Fixed bug where Phantasm dealt unintentional high damage
  • Fixed dye plants not glowing to spelunking effects
  • Fixed Booster tracks not switching directions in multiplayer
  • Fixed Medusa petrifying players who are out of her vision
  • Fixed Corites not charging at players who are unreachable
  • Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
  • Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
  • Fixed a large multitude of variation NPCs not dropping their banners / counting tally
  • Fixed Goblin Archer not counting tally / dropping his banner
  • Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
  • Fixed Extractinator drops appearing weirdly when used in reverse Gravity
  • Fixed Moonlord's body parts not showing display names
  • Fixed plantera flag not triggerring for non-english users
  • Fixed being unable to leave settings menu under rare and unfortunate circumstances
  • Fixed parallax not loading correctly
  • Fixed 'falling blocks over door' dupe bug
  • Fixed cultists sinking into the floor in multiplayer rarely
  • Fixed falling blocks not taking actuated tiles into account
  • Fixed boss bags disappearing after death
  • Fixed portal gun right click working in camera mode
  • Fixed thick cursor point being the inner edge's and not the outer's
  • Fixed Stardust Dragon size going bonkers
  • Fixed mobs targetting hardcore player ghosts
  • Fixed Martian Probe detecting players above it
  • Fixed miscellenous chat tag errors