Terraria 1.3.0.492 notes
The complete patch notes for 1.3.0.4, as written in the changelog file that ships with the game.
Changes
- Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
- Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
- Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
- Enemies should no longer count towards tally counters / banners if no player has touched them before they died
- Enemies will now give the banner to the last player to hit them rather than the nearest player
- "Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
- In addition to the fix for Phantasm (see below), it has been slightly nerfed
- Vortex beater has been slightly buffed
- Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
- In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
- Teleportation should no longer black out the screen if the end point is in it.
- Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
- In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
- In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
- Reduced the chance of a natural solar eclipse happening
- Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
- Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
- Yorai's Spell no longer counts as vanity (this was not a bug)
- Bloody Spine now required 30 Vicious Powder in its recipe
- Dedicated servers can now be launched with -priority to set process priority
- Dedicated server can now use -ip again to set their local IP address
- You can no longer escape from the final boss's wrath
Optimizations
- Chat text should no longer draw if chat string length is zero
- Reduced Steam call count. (should solve most multiplayer framedrop issues)
- Improved cancelling the process of joining games
- Reduced some packet sizes for multiplayer
Bug Fixes
- Fixed Pinky not appearing on life form analyzer
- Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
- Fixed Solar Tablet not being consumed when used in multiplayer
- Fixed minecart generated tracks removing wires they go through
- Fixed certain banners turning into other banners when placed in multiplayer
- Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
- Fixed bug where cultists can respawn while moonlord's countdown happens
- Fixed sticky dynamite tooltip
- Fixed Red's wings letting you noclip
- Fixed Fireplace not counting as a light source for houses
- Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
- Fixed Tax Collector not granting money in multiplayer
- Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
- Fixed issue that caused maps to go black along with a handful of related issues
- Fixed issue where you could get new characters with the 6th accessory slot unlocked
- Fixed walls not framing properly in camera mode snapshots
- Fixed electrotion debuff being removable by right clicking
- Fixed some inconcistencies between minimap heads and character heads
- Fixed some typos regarding item tooltips
- Fixed hittable enemy projectiles not scaling in expert mode
- Fixed solar shields drawing even when you're dead
- Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
- Fixed sykware sink requiring the Living Loom to craft
- Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
- Fixed 'out of bounds' very rare crash with smart cursor
- Fixed shadow orbs spawning in crimson worlds by mistake
- Fixed air items being left over when monsters pick up coins in expert mode
- Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
- Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
- Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
- Fixed loot from fishing not being highlighted in the highlight system
- Fixed fireblossoms not fiercly glowing when in bloom
- Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
- Fixed beekeeper and beetle offense proccing their effects on dummies
- Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
- Fixed Solar debuff spreading to friendly NPCs, killing them
- Fixed high velocity allowing players to travel through blocks
- Fixed target dummies sometime being invisible in multiplayer
- Fixed fishing achievements not being counted on Steam / resetting on startup
- Fixed recalling while renaming a chest would lock your controls out until a restart
- Fixed weird interactions between dashing and ropes
- Fixed bug where Phantasm dealt unintentional high damage
- Fixed dye plants not glowing to spelunking effects
- Fixed Booster tracks not switching directions in multiplayer
- Fixed Medusa petrifying players who are out of her vision
- Fixed Corites not charging at players who are unreachable
- Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
- Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
- Fixed a large multitude of variation NPCs not dropping their banners / counting tally
- Fixed Goblin Archer not counting tally / dropping his banner
- Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
- Fixed Extractinator drops appearing weirdly when used in reverse Gravity
- Fixed Moonlord's body parts not showing display names
- Fixed plantera flag not triggerring for non-english users
- Fixed being unable to leave settings menu under rare and unfortunate circumstances
- Fixed parallax not loading correctly
- Fixed 'falling blocks over door' dupe bug
- Fixed cultists sinking into the floor in multiplayer rarely
- Fixed falling blocks not taking actuated tiles into account
- Fixed boss bags disappearing after death
- Fixed portal gun right click working in camera mode
- Fixed thick cursor point being the inner edge's and not the outer's
- Fixed Stardust Dragon size going bonkers
- Fixed mobs targetting hardcore player ghosts
- Fixed Martian Probe detecting players above it
- Fixed miscellenous chat tag errors

