
Deadly Sphere Staff
Summons a deadly sphere to fight for you
The Deadly Sphere will fight for you
Dropped by
the charge pattern costs it damage
The sphere dashes rather than shoots, and it does not reposition between dashes. Against something that holds still every pass connects. Against anything drifting sideways a fair share of the charges sail through empty space, or arrive while the target is still immune from the previous one. The attack rate you would work out on paper is a ceiling it rarely reaches in a real fight.
it needs room
Unlike several minions of the same tier it cannot travel through blocks. Put it in a tight arena or a corridor with a platform ceiling and it spends the fight bouncing off geometry instead of the enemy. Wide open ground is where it earns its slot, which makes it much better suited to surface events than to dungeon and temple work.
the form change
Every third attack it pauses to shift into a different shape before carrying on. The pause is short and the shapes behave identically, so it is showmanship rather than a mechanic, but it does mean a small gap in output you cannot control.
naming
The minion and the enemy that drops it both come from the 1979 horror film Phantasm. One of the shapes it cycles through gets mistaken for a Star Wars fighter constantly; it is actually lifted from the film's sequel. Reforge it the wrong way and you end up carrying a Deadly Deadly Sphere Staff.


