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Deadly Sphere Staff

Yellow · Summon weapons

Deadly Sphere StaffYellow · Summon weapons
Summon weaponsYellowDropped

Deadly Sphere Staff

Summons a deadly sphere to fight for you

The Deadly Sphere will fight for you

Damage (summon)55
Damage (summon)55
SpeedVery slow
KnockbackVery weak
RarityYellow
Max stack9,999
Sell pricegold10
Research (Journey)1 needed
Grants buffDeadly Sphere

Dropped by2 sources

the charge pattern costs it damage

The sphere dashes rather than shoots, and it does not reposition between dashes. Against something that holds still every pass connects. Against anything drifting sideways a fair share of the charges sail through empty space, or arrive while the target is still immune from the previous one. The attack rate you would work out on paper is a ceiling it rarely reaches in a real fight.

it needs room

Unlike several minions of the same tier it cannot travel through blocks. Put it in a tight arena or a corridor with a platform ceiling and it spends the fight bouncing off geometry instead of the enemy. Wide open ground is where it earns its slot, which makes it much better suited to surface events than to dungeon and temple work.

the form change

Every third attack it pauses to shift into a different shape before carrying on. The pause is short and the shapes behave identically, so it is showmanship rather than a mechanic, but it does mean a small gap in output you cannot control.

naming

The minion and the enemy that drops it both come from the 1979 horror film Phantasm. One of the shapes it cycles through gets mistaken for a Star Wars fighter constantly; it is actually lifted from the film's sequel. Reforge it the wrong way and you end up carrying a Deadly Deadly Sphere Staff.