Minion staffs, whips and sentry rods. 60 items, stats straight from the Terraria 1.4.5 game data.
three things in one category
Summon weapons split into minions, sentries and whips, and they are not interchangeable. Minions trail after you and pick their own targets. Sentries plant themselves where you cast them and expire after ten minutes. Whips deal damage in an arc and, more usefully, mark whatever they touch so every minion switches to it.
None of this can crit. Summon damage never rolls critical hits, which makes crit chance dead weight on a summoner and any emblem upgrade bought for crit a waste of materials.
slots are the build
You begin with one minion and one sentry. Everything past that comes from armor, accessories, a summoning potion, and a Bewitching Table or War Table touched before you leave. Eleven minions and six sentries are the ceilings, and either takes endgame armor plus most of the stacking accessories.
Minions occupy buff slots, and the buff bar has a hard limit. A fight that piles on debuffs can shove one off the end of it and quietly delete a third of your damage, so drop the pet and light pet first.
using them well
Hold the staff and press the interact key to lock every minion onto the enemy nearest your cursor. That matters most against bosses with adds, where left alone your minions will chew on the adds forever. Even outside a summoner build, one loose minion is worth the slot while you build, fish or explore. Sentries are the weaker passive option against fast targets, since most lob slow projectiles that a moving boss outruns.
Kaleidoscope170AverageYellow
5
Morning Star160SlowYellow
6
Ballista Staff156AverageYellow
15
Electric Eel150AverageYellow
5
Rainbow Crystal Staff130AverageRed
10
Constellation130AverageRed
10
Explosive Trap Staff126AverageYellow
15
Dark Harvest110AverageYellow
10
Possession110AverageRed
10
Staff of the Frost Hydra100AverageYellow
20
Lunar Portal Staff100AverageRed
10
Terraprisma90Very slowPink
20
Flameburst Staff88AverageYellow
15
Vulgar Display of Flower75AverageLime
6
Ballista Cane74AveragePink
5
Stardust Cell Staff60Very slowRed
10
Explosive Trap Cane59AveragePink
5
Raven Staff55AverageYellow
10
Deadly Sphere Staff55Very slowYellow
10
Durendal55AveragePink
4
60
Tempest Staff50Very slowYellow
5
Cool Whip45AverageLight red
4
Flameburst Cane42AveragePink
5
Desert Tiger Staff41Very slowYellow
20
Pygmy Staff40AverageLime
7
Pirate Staff40Very slowPink
1
Stardust Dragon Staff40Very slowRed
10
Firecracker37AverageLight red
3
Xeno Staff36Very slowYellow
10
Sanguine Staff35Very slowLight red
5
Lightning Aura Staff34AverageYellow
15
Barnacle Staff33AverageLight red
4
Ballista Rod30AverageOrange
1
Spinal Tap29AverageGreen
1
50
Queen Spider Staff26AverageLight red
5
Spider Staff26Very slowLight red
1
Optic Staff24Very slowPink
2
Explosive Trap Rod24AverageOrange
1
Houndius Shootius24AverageGreen
1
50
Foxparks20Very fastLight red
1
Vasculash19AverageBlue
1
Snapthorn18AverageOrange
1
Starcrash18AverageGreen
2
50
Imp Staff17Very slowOrange
54
Flameburst Rod17AverageOrange
1
Soulscourge17AverageBlue
1
Leather Whip14AverageBlue
2
Hornet Staff12FastOrange
70
Slime Whip12AverageBlue
50
Lightning Aura Cane11AveragePink
5
Vampire Frog Staff11Very slowOrange
1
Cobwhip9SlowBlue
1
50
Cattiva9Very fastPink
1
Slime Staff8AverageLight red
2
Flinx Staff8Very slowOrange
50
Mushroom Staff8Very slowGreen
30
Finch Staff7Very slowBlue
1
Blade Staff6Very slowPink
1
Abigail's Flower6Very slowOrange
50
Lightning Aura Rod4AverageOrange
1Showing all 60 summon weapons

