
Abigail's Flower
Summons a friendly ghost to fight for you 'It's hauntingly beautiful.'
Abigail will fight to protect you
growing one to pick up
Nothing crafts this and nothing drops it. It sprouts as a plant on grass, and the only thing that triggers it is a nearby Tombstone. Any grave marker counts, and the flower can appear within about ten tiles of one in either direction, replacing whatever plant was already sitting there. World progress is irrelevant, so a fresh character can be holding one on the first night if a grave happens to land on grass.
The catch is spacing. Two of them cannot exist anywhere near each other, and the exclusion zone around one is enormous, so a tight cluster of graves produces exactly one flower and then nothing. Spread your markers along a long strip of grass instead, with a wide gap between each, and check back over several days. Nearly every grass type works, corrupt, crimson, hallowed, mushroom and ash included, though jungle grass no longer does. In an ordinary world it only appears at surface level or above; Remix and Zenith worlds let it grow at any depth, and Zenith and Constant worlds produce it more often. It breaks in a single hit, so do not swing anything wide near a patch you are farming.
one minion that keeps upgrading
Casting it again does not give you a second Abigail. It levels up the one you already have. Every extra cast makes her hit harder, move faster, accelerate quicker and touch more enemies per pass, and the flower on her head changes shape and color at each step so you can read her current level without counting casts. She wants every minion slot you own, and judging her after one cast tells you nothing about her. Fabled is the modifier to aim for.
how she actually fights
She drifts toward whatever is closest and hurts it by touching it. The burst of light she performs is an animation; contact is what deals the damage. She also stops dead while performing it, which is her one real weakness. Anything mobile can walk out of her reach mid animation, so she pairs best with a weapon or a hook setup that pins enemies down or slows them.
Her rate against any single enemy is capped by invincibility frames, so extra targets in range are worth more to her than extra time on one target. The cap on how many she can strike at once also rises as you re-summon her, which is a second reason to keep casting. She finds targets on her own at moderate range, and tagging something with a whip or a summon staff stretches that reach enormously, pulling her onto a distant enemy she would otherwise ignore.
positioning tricks
With nothing to fight she parks behind you rather than in front, which sounds like a cosmetic detail until you are shooting at something through a wall. Turn to face away from the barrier and she drifts through it to reach whatever is on the far side. She also detonates Chaos Balls on contact, so in the Dungeon she doubles as a small moving shield against the one projectile that otherwise ignores your cover.
why it survives into hardmode
Most pre-Hardmode summons are dead weight the moment the Wall of Flesh falls. This one gets a far larger boost per cast after that point, so a fully stacked Abigail keeps pace much longer than her opening numbers suggest. She is the only weapon in the game that gains power from world progress rather than from your gear. The Firecracker is the natural partner, since a whip tag both extends her targeting and multiplies what she does on contact.
trivia
- The flavor text and her laugh both come from Don't Starve Together, and she is the only summoned minion with idle sounds of her own.
- Only two other weapons stack this way when re-summoned, the Desert Tiger Staff and the Stardust Dragon Staff.
- It is one of a handful of weapons that exist as an object lying in the world rather than as a drop or a recipe. The others are the Terragrim, the Water Bolt and the Enchanted Sword.
- Flower Boots will not grow it, despite it being a plant.
- Her attack visual reuses a modified version of the rays a Medusa Head fires.


