
Starcrash
2 summon tag damage Your summons will focus struck enemies Strike enemies with primed energy Meteorites fall on primed enemies hit by summons
How to craft it
how the tag works
Most whips give your minions a flat bonus on every hit. This one paints a target instead, and the next minion strike on that mark calls down a rock whose damage is scaled off the strike that triggered it. Because it multiplies rather than adds, the whip is only ever as good as the summon standing behind it.
what to pair it with
- Heavy, slow hitting summons get the most from it. Imps, Foxparks and the ballista sentry all land single big hits that the rock scales up.
- Fast, weak minions waste it. A swarm of tiny hits produces a tiny rock.
- Abigail is the standout, both because she hits hard for the stage and because she keeps getting stronger the more times you resummon her.
the limits
Only the first enemy each swing touches gets marked, and one mark buys one rock, so a crowd does not multiply the effect the way an ordinary tag whip would. The rock also passes through terrain only down to the height its target was at when it spawned. Below that line it detonates on the first platform it meets, so an enemy that drops fast dodges it by accident.







Anvil