
Slime Staff
Summons a baby slime to fight for you
The baby slime will fight for you
Dropped by
how to actually get one
Grinding ordinary slimes for this is how people lose a weekend. King Slime gives it up far more readily than anything else and can be summoned whenever you want, so that is the route: build a small arena, run him repeatedly, and it turns up in a session rather than a season. Pinky is the other target worth stopping for. A Slime Statue rig over lava works as a background farm, as long as the lava is shallow enough to kill the slime without burning the drop. A Slime Rain is free volume if one starts while you are out. On a Celebration Mk 10 or Zenith world you can skip all of it and buy one from the Princess.
what the minion actually does
The Baby Slime hops along the ground toward whatever you are fighting and damages it on contact. It is the weakest minion in the game and it will not carry a fight at any point in progression. Early on its worth is that it is a free extra body while you are still swinging a copper shortsword. Later, its worth has nothing to do with combat.
the money build
Its hits come out quickly and land soft, which is exactly the profile a Lucky Coin wants, since coins fall per hit rather than per point of damage. Put the two together and any enemy farm becomes a coin farm. This is the one weapon where you deliberately keep the Broken modifier instead of reforging it off, because weaker hits leave the target alive to be hit again. If you are using it as a real weapon instead, Fabled is the roll.
small print
The Baby Slime smashes pots, grass, and vines on its way to a target, which is free loot in a cave and a wrecked garden at home. Outrun it and it sprouts wings to catch up rather than being left behind. It also puts its own invincibility window on whatever it touches, so it caps out at a handful of hits per second no matter how fast it is bouncing.


