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Leather Whip

Blue · Summon weapons

Leather WhipBlue · Summon weapons

Leather Whip

4 summon tag damage Your summons will focus struck enemies 'Die monster!'

Damage (summon)14
Damage (summon)14
SpeedAverage
KnockbackExtremely weak
RarityBlue
Max stack9,999
Sell pricegold1
Research (Journey)1 needed

Changed since 1.4.5.61 field

Sell price
100000to50000

Measured by comparing the game's own item data between 1.4.5.6 and 1.4.5.8. See the 1.4.5.7 and 1.4.5.8 notes for what the change was for.

Sold by1

Zoologistgold5With enough of the bestiary filled in

the summoner starter

This is where whips begin, and the reason to carry one has nothing to do with its own damage. Cracking an enemy tags it, and your minions then hit that target harder and go after it in preference to anything else. A summoner without a whip is doing a fraction of the damage they could be, so the moment the Zoologist moves in this becomes the cheapest upgrade the class can buy.

The swing is slow and the reach is short, so you end up standing closer than you want to be. Treat it as a way to point minions at what needs to die, not as your weapon. Replace it as soon as anything better appears: Snapthorn and the Spinal Tap both outclass it well before Hardmode.

availability

In practice it is always on the shelf. The Bestiary progress needed to unlock the listing is lower than the progress needed to make the Zoologist move in at all, so if she is standing in your town she is selling it.