
How to craft it
Dropped by
Used to craft
it is a safety net as much as a jump
The height is the second best of the bottle family, but the more useful property is the reset. Trigger it just before you hit the ground and the fall damage that was queued up goes away. Once that becomes a habit, long drops stop being a reason to build platforms.
you can steer with it
Letting go of jump partway up cuts the climb short instead of committing to the full arc, so you can nudge over a ledge without slamming into a ceiling. The lift also comes with a short burst of speed, which is the quickest way to reverse direction in midair without losing all your momentum. That matters when you are circling a boss.
stacking bottles
It does not compete with Cloud in a Bottle or Sandstorm in a Bottle, it adds to them. Wearing the family gives you a string of extra jumps rather than one. Pair it with a Shiny Red Balloon and the combined height gets tall enough that you can hurt yourself landing back where you started.





Tinkerer's Workshop
