
How to craft it
the bounce is situational
Each round either punches through one target or kicks off a wall and keeps traveling, and you do not get to pick which. In an open arena the ricochet is wasted. Fight inside a tunnel, a hellevator or a boxed arena and the shots start finding enemies you never lined up on. The pierce is the reliable half: worms and long-bodied bosses take the hit twice from one round.
finding sky islands
Fire straight up while standing in open sky. If a round comes back down near you, something solid is floating overhead. The rounds glow the whole way, so this works at night and it beats gridding the sky on a mount.
the tradeoff
These are the slowest rounds in the game. At long range against anything that moves sideways you have to lead the shot much further than you would with ordinary ammo, and that costs you more than the extra hit is worth.





Anvil