
what it can and cannot start
One button gives you the event whenever you want it, which is mostly about the music, the balloons and the town looking busy on demand. What it will not give you is the two things a party is actually worth waiting for. The Party Girl only hands over cake when the event turns up on its own, and the Cool Slime will only move into town during one of those unprompted ones. A forced party is the atmosphere without the payoff.
practical quirks
- Every one of these in a world shares a single switch, so building a second gets you another button and nothing else.
- There is no cancel. A party you start runs to dusk, and one the game started cannot be shut off early.
- Flipping it late in the day wastes it, since the end is a clock time rather than a timer counting down from when you pressed it.


