
How to craft it
Dropped by
Used to craft
where it sits among the bottles
All of the bottles grant the same basic second jump. What separates them is how far up it takes you and what happens on the way. This one lands in the upper middle of the family, above the cloud and tsunami versions and below the sandstorm and the jar. If you can only find one early on, height is a fine tiebreaker.
the speed burst matters more than the height
Triggering it mid air gives you a shove of horizontal speed, so it works as a turning tool as much as a jump. Reverse direction at the top of an arc and you keep momentum instead of stalling, which is worth a great deal against anything that tracks you. Releasing the jump key partway cuts the climb short, so you have fine control over where you stop.
the fall damage trick
Hold the jump until just before you hit the ground and the fall resets, which makes it a parachute for anyone who has not found wings yet. Every bottle stacks with every other one, so collecting the set turns into several extra jumps in a row, and a balloon on top raises the ceiling further still.





Crystal Ball

Tinkerer's Workshop