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Fisherman's Pocket Guide

Blue · Accessories

Fisherman's Pocket GuideBlue · Accessories

Fisherman's Pocket Guide

Displays fishing information

CategoryAccessories
RarityBlue
Max stack9,999
Sell pricegold1
Research (Journey)1 needed

Shimmer

Throwing Fisherman's Pocket Guide into Shimmer transmutes it into Sextant. Obtained by shimmering: Weather Radio.All transmutations

Used to craft1

++crafts intoFish FinderTinkerer's Workshop

you do not have to wear it

Informational accessories work from your inventory, a Void Bag or a social slot, so this costs nothing but a square of storage. There is no reason to hand it a real accessory slot unless you specifically want a modifier on it. If you would rather have the Weather Radio or the Sextant, Shimmer trades between the three, so a duplicate from the Angler is never wasted.

what the number is actually telling you

Fishing power moves with your rod, your bait, the weather, the time of day and the moon phase, and none of that is visible anywhere else. This is the fastest way to check whether a change you made helped. It doubles as a pool checker: if the water you are standing over is too small to fish in, it says so plainly instead of quietly returning nothing. That message alone saves a lot of confusion when an artificial lake comes out a few buckets short.

the truffle worm warning

Bait a Truffle Worm and the readout switches to a warning rather than a number. That is the game telling you Duke Fishron is one bite away, not a bug. Worth remembering if you keep worms in your inventory and fish the ocean casually.