
Used to craft
you only need one
The ball is never consumed. Using the item drops a ball into the world and the item stays in your inventory, so one purchase from the Golfer covers every hole you will ever build and buying a stack is money thrown away. Strictly speaking you do not need one at all: activating an empty Golf Tee produces a ball whether or not you own the item.
what owning one changes
Two things. The colored variants change what the ball looks like, and that works from the inventory alone with no equipping involved, so a single colored ball tucked in a slot recolors every shot on the course.
The more useful part is placement. Holding the item lets you set balls down anywhere in the world instead of only on a tee, which is how you build practice putts, trick shots and anything that is not a proper hole.
the camera trick
Strike a ball and stand completely still and the view follows it rather than you. That turns a club and one ball into a free scouting tool. Hit one skyward and the camera rides it up past floating islands, and hit one along the ground and you can look into cave systems you have not lit yet, all without leaving your base.
You can also line up several balls and catch them all with one swing, which is the only way to score more than one hole in one on the same cup. The camera picks a single ball to follow and ignores the rest, so watching where the others land is on you.
small print
Balls disappear once they drop into a Golf Cup, so a course does not slowly fill with clutter. They count as projectiles for wiring purposes, which means they will trip a Teal Pressure Pad; that is either a nuisance on a course near your wiring or the basis for a rolling ball puzzle, depending on how you feel about it.
The game files the ball as an accessory, so the Goblin Tinkerer will cheerfully reforge it for you. Nothing about it changes.





Dye Vat











