
How to craft it
why the shorter sickness matters
Judge a healing item by how much it gives divided by how long it locks you out, not by the number in the tooltip. This one trades a little healing for a shorter lockout, and across a long fight that trade comes out even or slightly ahead, because the natural regeneration between sips comes around sooner. In play it feels like a normal heal that you can reach for again a beat earlier.
where they come from
Most players meet these as loot in the Underworld rather than as something they brewed, so the stack you find on your first trip down tends to be all you have for a while. They are craftable, so you are not stuck with whatever the world generated. Accessories that shorten potion sickness work on it too, though they cut a percentage rather than a flat few seconds, so the saving is smaller here than on a standard heal.
the naming
There is no greater or super version of this line the way there is for plain healing and mana. The lesser variant no longer exists either, it was folded into this one, so despite the name there is no ladder here to climb.






