Drops
Ale Tosser12.5%Biome preferences
Housing the Tavernkeep in a loved or liked biome lowers shop prices and unlocks pylon sales; hated biomes do the opposite.
Sells
Ale
1
Flameburst CaneWhen any mechanical boss has been defeated.
Flameburst StaffWhen Golem has been defeated.
Ballista CaneWhen any mechanical boss has been defeated.
Ballista StaffWhen Golem has been defeated.
Explosive Trap CaneWhen any mechanical boss has been defeated.
Explosive Trap StaffWhen Golem has been defeated.
Lightning Aura CaneWhen any mechanical boss has been defeated.
Lightning Aura StaffWhen Golem has been defeated.finding him
He begins the world face down in a cave rather than in town. Once you have killed the boss belonging to your world's evil, an unconscious body can generate at any depth, and clicking him wakes him up. After that he behaves like every other townsfolk: give him a free house and he settles. Killing him while he is unconscious is not permanent, and neither is killing the housed vendor, since he comes back once a room is open.
The finding is the hard part, because he spawns on a roll rather than in a fixed place. A Lifeform Analyzer will name him from off screen, and a Hunter Potion outlines his body through the dark, which turns an hour of tunneling into a few minutes. One useful loophole: beating the opposite evil's boss also counts, so bringing in a kill from another world still unlocks him.
he does not want your coins
Nearly everything he stocks is priced in Defender Medals, which makes him the one vendor whose inventory sits behind grinding an event instead of behind a boss. The first time you ask him about the Eternia Crystal he hands you a small pile of medals for free, which is enough to get the first run started. Everything after that comes from the Old One's Army, either by finishing it outright or by clearing its later waves.
There is no way to turn coins into medals. Selling him things returns coins only, even for items you originally paid medals for, so do not treat his shop as a savings account.
what to buy first
The crystal and its stand are the only genuinely mandatory purchases, because they are how the event starts at all. They also happen to be the items priced in coins, and the crystal's cost jumps at each progression gate. Buying a pile of them while you are still pre-mechanical-boss is the single easiest saving on the list. The crystal itself never changes, only its price, so a batch bought before your first mechanical boss will still start a top tier event years of progression later. The Defender's Forge is storage, worth grabbing once medals stop being scarce.
the sentries do not work at first
His summon weapons come in three grades and, straight off the shelf, they only function inside the event. Clear the Old One's Army once and they work anywhere, which turns them into general purpose turrets you can plant during any boss fight. That alone is a reason to run the event even if the armor does not interest you. The higher grades unlock alongside progression, so buying ahead is pointless: you cannot get a top tier rod before the tier that sells it exists.
matching a set to your class
Each armor line pushes one sentry type and carries a class identity with it. The Squire line, and Valhalla Knight above it, is the ballista option and the heavy one, with the best defense and health regeneration in the group. Apprentice and Dark Artist run the flame turret and hold the magic bonuses. Huntress and Red Riding take the ground traps and are built for rangers. Monk and Shinobi Infiltrator take the aura and land on quick melee, trading regeneration for speed and the next best defense, which suits summoners too.
Every one of them raises minion damage and lets you field extra sentries without spending the event's own resource, so the decision is really about the weapon in your hand rather than which turret looks best. Whichever you pick, the sentry and the armor should match, because the bonus is what makes the turret worth a slot outside the event.
budgeting your medals
Each event tier opens its whole range at once, and you want a weapon plus a full armor set the moment it does rather than dribbling in one piece at a time and running the event twice for it. Bank medals before you cross a progression line, not after. The same logic applies to crystals: stockpile before the price step, not once you are already paying more.
odds and ends
By the time Golem is down his shelves are completely full, which is why he stopped offering a pylon. You can still sell into a full shop with the quick sell key, but anything dumped that way is gone for good and cannot be bought back. He throws mugs at anything hostile that gets close, and standing next to him with Ale in hand makes him pour one for himself; walk into him and the glasses clink, which does nothing whatsoever. If something does manage to kill him, there is a small chance he leaves an Ale Tosser behind, and that is the only source for it.
He is a guest from Dungeon Defenders 2 and most of his dialogue points back at it, down to complaints about the bar he used to run. His name pool is a run of bartender references, and he dislikes crowded neighborhoods, which is a strange preference for someone in his line of work.









