
Climbing Claws
Allows the ability to slide down walls Improved ability if combined with Shoe Spikes
Shimmer
→
Throwing Climbing Claws into Shimmer transmutes it into
Shoe Spikes. Obtained by shimmering:
Shoe Spikes.All transmutationsUsed to craft
how climbing actually feels
Push into a wall while airborne and you stick, then creep downward instead of falling. From there you jump off the surface, catch the wall again higher up, and repeat. It is slow and fiddly next to a hook, but it is available on day one and it gets you out of a pit you dug yourself into with no rope in the bag.
wear both, or neither
Shoe Spikes do exactly the same job from a different source, and the interesting part is what happens with both on. Instead of sliding you hold still against the wall and only descend when you ask to. That is a genuinely different tool: you can park halfway down a shaft, look around, and drop at your own pace. Tiger Climbing Gear folds the pair into one slot, which is the version you want once accessory space gets tight.
when to drop it
The moment a grappling hook is in hand this stops being movement and becomes a fallback. It keeps a little value in a hellevator, where holding yourself against the wall is a controlled descent with no landing damage, but it does not deserve a permanent slot past the early caves.




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