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Dark Mage

Dark MageEnemy · Old One's Army
EnemyOld One's Army2 variants

Dark Mage

Life800Damage40Defense18Drops25

Variants2

VariantLifeDamageDefenseKB resistCoins
#5648004018100%-
#5654,0009038100%-

Dark Mage spawns as 2 variants that share one bestiary entry; each row is one variant's exact stats.

Drops25

War Table100%Expert Mode rate
War Table Bannerx4100%Expert Mode rate
Dark Mage Relic100%Master Mode rate
Squire's Shield50%Expert Mode rate
Apprentice's Scarf50%Expert Mode rate
War Table50%Classic mode only
War Table Bannerx450%Classic mode only
Dark Mage's Tome25%Master Mode rate
Squire's Shield25%Classic mode only
Apprentice's Scarf25%Classic mode only
Dragon Egg25%Expert Mode rate
Gato Egg25%Expert Mode rate
War Table25%Expert Mode rate
War Table Bannerx425%Expert Mode rate
Dragon Egg16.67%Classic mode only
Gato Egg16.67%Classic mode only
War Table12.5%Classic mode only
War Table Bannerx412.5%Classic mode only

when it shows up

The Dark Mage never spawns on its own. It only appears inside the Old One's Army, arriving on the last wave of a Tier 1 raid and turning up twice in Tier 3, on the fourth and sixth waves. There is no summon item for it beyond starting the event itself.

the three things it does

  • It gathers a ball of dark energy and throws it straight at you. The shot travels in a line, so keep moving across it and it goes past.
  • It stamps a rune into the ground that floods a very wide area with healing. Anything nearby with enough health that can actually hurt you gets topped back up, which can wipe out a minute of work on a tougher enemy. It cannot heal itself or another mage, so the answer is to kill the mage.
  • It chants and scatters purple clouds over the solid ground around it, and Old One's Skeletons climb out of them a moment later. The clouds hurt while the skeletons are forming, so step off them rather than standing there swinging.

fighting it

It floats a short way off the floor and cannot climb, so it stays on your level while the skeletons it makes go wherever they like. Lava and teleporters do nothing to it and traps land only half their damage, so the arena tricks that trivialize other events are weak here. Target priority is simple: the moment a healing rune goes down, drop everything and kill the mage, or the crystal loses ground while everything you shot recovers.

what the healing rune can and cannot do

  • A boss topped back to full keeps whatever phase it had reached. Santa-NK1, Plantera and Queen Slime are the exceptions and revert to their first form.
  • The Moon Lord is immune to it.
  • Very weak enemies and anything that deals no damage are skipped entirely.

farming it

In a Tier 1 raid the mage keeps coming back until the final wave is almost complete, which means a player in decent late pre-Hardmode gear can grind it for as long as that wave lasts. The catch is progression: killing the mechanical bosses or the Golem permanently bumps your world to higher raid tiers, so keep a second world you deliberately never advance if you want easy Tier 1 runs. The Gato Egg and Dragon Egg pets both come from here, at some of the friendliest pet odds in the game. The Creeper Egg is not his, that one belongs to the Ogre.